作者:Li Jingyi
院校:Hebei University of Economics and Business, Shijiazhuang, Hebei 050061
Online Education Platform; User Experience Design; Learning Motivation; Intelligent Recommendation; Gamification; Immersive Learning
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[3] Nielsen, J. (1993). Usability Engineering. Morgan Kaufmann Publishers Inc.
[4] Piaget, J. (1952). The Origins of Intelligence in Children. International Universities Press.
[5] Vygotsky, L. S. (1978). Mind in Society: The Development of Higher Psychological Processes. Harvard University Press.
[6] Wang, L., & Liu, Y. (2024). The Impact of Virtual Reality on Online Education User Experience. Journal of Educational Technology, 29(2), 112-125.
[7] Chen, X., Zhang, J., & Li, H. (2023). Research on the Gamification Design of Online Learning Platforms. Modern Education Technology, 33(11), 78-86.
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