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Integrating Wisdom and Fun: User Experience Design of Online Education Platforms and the Stimulation of Learning Motivation

作者:Li Jingyi

院校:Hebei University of Economics and Business, Shijiazhuang, Hebei 050061

摘要:This research focuses on the user experience design of online education platforms and its impact on learning motivation. It begins with an exploration of the research background, objectives, and the current status at home and abroad. The theoretical basis includes user experience design theories and learning motivation theories. Through the analysis of typical platform cases, the characteristics and existing problems of current user experience design are identified. Subsequently, a series of user experience design strategies integrating wisdom and fun are proposed, such as the design of an intelligent recommendation system, gamification of the learning process, creation of interactive and immersive learning scenarios, and personalized learning path planning. An evaluation index system is constructed to conduct empirical research on the impact of these strategies on learning motivation. The results show that the improved user experience design can effectively stimulate learning motivation. However, the research also has limitations, and future research directions are proposed, aiming to provide valuable references for the development and optimization of online education platforms.

关键词

Online Education Platform; User Experience Design; Learning Motivation; Intelligent Recommendation; Gamification; Immersive Learning

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参考

[1] Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2015). NMC Horizon Report: 2015 Higher Education Edition. Austin, TX: The New Media Consortium.

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[4] Piaget, J. (1952). The Origins of Intelligence in Children. International Universities Press.

[5] Vygotsky, L. S. (1978). Mind in Society: The Development of Higher Psychological Processes. Harvard University Press.

[6] Wang, L., & Liu, Y. (2024). The Impact of Virtual Reality on Online Education User Experience. Journal of Educational Technology, 29(2), 112-125. 

[7] Chen, X., Zhang, J., & Li, H. (2023). Research on the Gamification Design of Online Learning Platforms. Modern Education Technology, 33(11), 78-86.

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